Updated on 04 Jul. 2008

 

 

 

 


Keynote abstracts

In-door skill training in rowing practice with a VR based simulator
Antonio Frisoli, Emanuele Ruffaldi, Alessandro Filippeschi, Carlo Alberto Avizzano, Federico Vanni, Massimo Bergamasco
PERCRO, Scuola Superiore Sant’Anna, Pisa-Italy.

 
In this paper we report the design of a rowing simulator integrated in a VR sport training system for rowing, as shown in figure 1. The proposed simulator aims at bringing in an indoor location the specific features and situations of outdoor rowing, by means of an enhanced Virtual Environment (VE) that combines visual, haptic, acoustic feedbacks to proprio- and exteroception of user status. This paper describes the experimental activities carried out on in-door rowing to characterize the main features of the stroke gesture, the design and analytical study of a fluidodynamic dissipator for force rendering and an overview of graphic simulation and of the overall system architecture. The simulator is fully equipped with position sensors and force sensors that allow to derive a analytical description of the gesture performed by the athlete.
Figure 1 The rowing simulator integrated in a VR environment
The paper will report about the preliminary assessment of performance made on intermediate and beginners subjects (see figure 2) and about the models to be adopted for the simulation of the boat dynamics.
(a) Intermediate (b) Beginner
Figure 2 Example of different stroke angles gesture profiles for an intermediate and beginner
In this paper we report the design of a rowing simulator integrated in a VR sport training system for rowing, as shown in figure 1. The proposed simulator aims at bringing in an indoor location the specific features and situations of outdoor rowing, by means of an enhanced Virtual Environment (VE) that combines visual, haptic, acoustic feedbacks to proprio- and exteroception of user status. This paper describes the experimental activities carried out on in-door rowing to characterize the main features of the stroke gesture, the design and analytical study of a fluidodynamic dissipator for force rendering and an overview of graphic simulation and of the overall system architecture.
  The simulator is fully equipped with position sensors and force sensors that allow to derive a analytical description of the gesture performed by the athlete.


Figure 1 The rowing simulator integrated in a VR environment

The paper will report about the preliminary assessment of performance made on intermediate and beginners subjects (see figure 2) and about the models to be adopted for the simulation of the boat dynamics.



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